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hoi4 doctrine flowchart

Get some sweet sweet overruns once the tide turns. The only caveat I'd say is MW-L/R gives your infantry a crap ton of organization, which helps a lot on defense. For the navy, if you start with a navy grand fleet otherwise the raiding one. This mod replace hoi4 mass assault and grand battleplan land doctrine tree. Air doctrine technology. Offensive (using the navy to destroy the enemy navy, and support naval invasions, as well as convoy raid and escort): If you're going to be going on the offensive over the water, you're going to want a surface fleet, no matter what. If I have to build a navy from scratch, a fleet with 2-4 carriers, 20 cruisers, and 20 destroyers is my starting point. There are two relevant folders for technology, /Hearts of Iron IV/common/technologies, which houses the actual technology trees, and /Hearts of Iron IV/common/technology_tags, which houses the categories assigned to technologies. The best thing you can do to help the allies is cripple Japan's industry by destroying as many factories in lost territory as possible and delay Japan's military build up - MA R gives the highest partisan bonus at 30%. What is Hearts of Iron IV? ⚓. "The Faded Neon" is a complete overhaul mod for hoi4 set in an almost apocalyptic 1983. Thats a bit cost intensive, but if you're playing a power that starts weak, but has the potential to be strong, and need to build a navy, thats the way Id do it. Imo MA R completely outclasses GB on the defensive end. The generic format for a technology is as follows: Between GBP and MA when it comes to defending, I would say MA is better. If your navy is just going to be escorting convoys, and convoy raiding then you don't need a surface fleet. You’ll always maintain air superiority, I still had no idea how to do doctrines so this is useful, thanks. ##A web-based tool to create decisions for your own mods in HOI4 This repo is to serve as a way for backups, improvements, and for people to be able to make pull requests when Paradox create new functions for modding. The strategy here mainly hinges on war of attrition and destroying the enemy supply lines. Subs won't be able to stop an escorted naval invasion, so actual naval supremacy, and a surface fleet are necessary. Trade interdiction: the bonuses from the other 2 are tailored towards BBs and CVs specifically. Cookies help us deliver our Services. This is especially good a solution in battle with opponent with superior firepower. E.g. Few naval invasions expected): Choice 1: Undersea. Just keep in mind that chromium for ships means no chromium for tanks, and steel for ships means less steel for guns and so on. From Hearts of Iron 3 Wiki. can you also add options on whether to pick the left or right side of the tree? Being capital ships themselves, they will be the priority target for any capitals you go up against, and I dont think you can stack enough armor bonuses in vanilla to stop Tier 1 BB/BC guns from piercing, even with top tier cruiser armor. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. An example is: All that said, mass mob is still the better choice for defense despite a slightly worse tactic, because of the insane reinforce and recovery rates. Theres no reason to not go superior firepower as any nation. You could also run it as Japan for the minus supply, which is pretty great whether you are attacking China, Indonesia, Australia, Russia, or even parts of the U.S. New comments cannot be posted and votes cannot be cast. Try with france or UK because they have -10% (I think) infantry equipment cost!! Although certain parts of the content is tailored for Hearts of Iron players most of the information is military history, only the initial remarks are mostly Hearts of Iron and methodology specific, so just skip ahead on click on the annotation on the screen. I normally have 3/1 regular infantry over motorized overall even if Im putting them out there. Unless it's for role play purposes, there is never a good reason to build CAs, as they're in a really messed up place design-wise right now. I think in situations where you'll be defending with primarily infantry, MA R, is much better than either GB. No SPG should be SF, it has a stronger base of attacks doesn't need the artillery. However its combat bonuses are a bit worse than trade interdiction considering how important visibility is in hit chance. Game guide, walkthrough, achievement, tips and tricks, cheats, cheat code * Siam-10 infantry. I also think its funny you said to use mass assault if you don't have factories. This article is considered accurate for the current version of the game. Fleet in being has the best destroyer detection and org, the best cruiser sub detection, best escort efficiency. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Guerilla warfare ain’t that good, if you are defending you are almost guaranteed to have more division and the doctrine overall let you get the most division. All content on this website ("the Site") is the property of HOI4 Commands. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. r5: trying to get the right fit for your navy? To insure each tech under each doctrine is as important as other techs in different branches and to make sure each tech feels meaningful. Choice 2: Surface. One should note that in military speak, air superiority is different from air supremacy. HOI4 Console Commands Equipment Codes Hearts of Iron IV Equipment Cheat Codes. 3. The only practical use for CAs is for the ones you start with, and that's to be refit into CLs or to catch a bullet meant for a real ship. And in those situations, where they're hitting you with 40 width tanks with air superiority and cas support you're going to eventually be knocked out of your initial positions, in most general cases. Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. Press J to jump to the feed. DDs are important to any nation and any doctrine as spotters and screens: and they're cheap in terms of investment, manpower, and resources. The Gates of Versailles Jun 30 2020 Released May 29, 2020 Real Time Strategy Welcome to The Gates of Versailles The Gates of Versailles is a mod based on the scenario that The Napoelonic Wars end in … 10 dockyards plugging away on a universal design and you never need to change it. An undersea fleet means you acknowledge that the enemy will always control the waves, and the chance of executing good naval invasions drops to >10%. It can also be frustrating to learn coding in the first place. hope it helps! So I've started taking MA-R in all my defensive games and I won't go back. "For HoI4, we are leaning more towards the Doctrine paths you may remember from HoI2 than the mix-and-match of HoI3. I could have a: 'what type of caps are you building?' Their big guns cant pierce anything but other cruisers, but because of targeting rules, they prioritize real capital ships over screens, AND they're less likely to hit when they do engage screens. Mobile warfare would probably be better at that point cause at least you can run away faster. In this video I will cover several Infantry Division Layouts from World War II. Mobility Focus - Human Wave (finishes in Mechanized Wave) 3. Quotes are not sourced from all markets and may be delayed up to 20 minutes. 1. Press question mark to learn the rest of the keyboard shortcuts. Like pick Left Left if _____ or Left Right if ______. Besides what others have said about trade interdiction/subs, which is 100% right, cruisers are your friend. The width reduction makes the infantry more expensive per width. It is defined in the NATO Glossary as "That degree of dominance in the air battle of one force over another that permits the conduct of operations by the former and its related land, sea, and air forces at a given time and place without prohibitive interference by the opposing force." Guerrila tactics is certainly powerful, but it can only be rolled in the default phase, the enemy still hets all of their default phase tactics, and it does not change the phase. Starting to mod in HOI4 is a long journey. You may have to register before you … It is the most versatile unit on the battlefield. Superior Firepower - Throw money at the problem. But the problem is that pure infantry have plenty of defense on their own, and no amount of entrenchment is going to give you enough defense to stop a 40w tank division, so all that extra entrenchment doesn't really help. If its 1943, and you don't plan to play past 1946, don't try a surface fleet, you don't have time. The collection and assembly of content on this Site are the exclusive property of HOI4 Commands and are protected by copyright and other intellectual property laws. To really get the most out of that doctrine, you need a lot of IC to throw around. * Spain-8 infantry, 1 artillery, 1 anti-air or anti-tank. Press J to jump to the feed. Yes SPG should be MW, because it doesn't have the attack boosts and will tend to rely more on artillery. Organisation and Moralevalues 2. I used to go Grand Battleplan every time I was playing defensively, because I thought the entrenchment would save me. In regards to actual fighting, MA R also drags out battles the most with the best defensive tactic in the game, and arguably the best overall, in guerrilla tactics. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Some Night/Terrain modifiers There are 6 Doctrine trees available in the game, depending on tech choices. Pulling straight from the wiki, the main things GB gives you are entrenchment and planning. Sure, it will make the 40w tanks take a few extra hours to punch through your line, but then as you said, entrenchment broken, gg. It seems a bit unhelpful to start with asking about surface or not. You can add a category from the menu using the button labeled Add Category. The 'add_equipment' or 'ae' command can be used with these codes . Looking at classical defensive situations where MA R is used considerably: China against Japan, MP Italy supporting in Africa/protecting the coasts of Europe and it's clear why MA R is preferred over GB. You also need good naval techs and designs, and all of the oil. Air superiority is the dominance in the air power of one side's air forces over the other side's during a military campaign. Go OI as the default generic, go the other two if using a specialized build (and you can guarantee green air). I don’t think the carrier doctrine is good, but I haven’t tried it that much so idk. Land Doctrine Flowchart!Option A: The Ankle ExpressInfantry can be used in many ways, from landing groups to garrisons to combat line units. Compare that with MA R, which is imo the most unique doctrine since no other doctrine dictates your war strategy as much. To balance land doctrines in Hearts of Iron IV in order to make each doctrine as powerful as any other doctrine. Firepower Focus - Superior Firepower (branche… Which one should you use depends on what kind of divisions you mainly want to use for attacking. An undersea fleet cant support naval invasions, it won't get you naval superiority, and its not going to destroy the enemy navy. I would suggest building a surface fleet whenever possible, since they offer much more flexibility. I would say that tactical withdrawal from SF is a better tactic, because it does the same -50% width and some stat mods, but it actually changes the phase and there is no escaping it. None Scaled Techs. Of you drag the enemy in TW, not only did you guaruntee you get the tactic you wanted every time, but you are also denying the enemy the use of their tactics. Air - https://www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, Navy - https://www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/, Strategic Destruction = Best Strat bombers, Operational Integrity = Best TAC and slightly better fighters. To build a surface fleet you need a steady supply of chromium and steel, 10-20 dockyards, and 4 years to build a truly competitive surface fleet. Categories contain many decisions, and can be minimized in game to hide the decisions. Historic Year: 1943; Tech ID: 6190. 2.2k votes, 109 comments. This doesn’t mean it is the strongest but used well, can be more than an advisory even for large tank divisions. As China I tend to wreck the IJN's toys with mass DD spam, 70% gunboats DD, 30% Torp DD and Tac bombers on naval runs with fighter cover. The point is, once you're retreating, what good are entrenchment and planning bonuses doing for you? cause in a fair fight, you were gonna lose anyways. Explore "Doctrine" posts on Pholder | See more posts about Exmormon, History Memes and Kaiserreich It is the only doctrine to not give a single combat buff to any of your units other than org - why? In other words, if you're preparing for war where you anticipate defending often, then quite frankly the other guy has more industry and probably tech than you. Cruisers isn't horrible either. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. Categories. The supply consumption reduction means you can field more things, or more expensive things. Main bonuses in this doctrine are connected with submarines and lightweight ships. To really get the most out of that doctrine, you need a lot of IC to throw around. hope this naval doctrine flow chart helps you get started :). You sometimes straight up replace infantry divisions with motorized? This doctrine concerns all of the land units and this is what makes it an universal one. Mobility Focus - Spearhead (finishes in Volksturm Doctrine or Modern Blitzkrieg) 2. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. By using our Services or clicking I agree, you agree to our use of cookies. If you are in the CC phase, you are not able to use the tactic. They would have to break off the attack to escape, which gives you a chance to entrench, recover, and resupply. Lots of good stuff here. Defensive (using the navy primarily for convoy raids and escorts. Land Doctrineeffects: 1. HOI4 Modding Modding Hearts of Iron IV could never be easier. Production costs of certain units (only patch 1.2 and newer; they do not function in 1.1) 4. On top of that, being a capital cuts their production speed in half, so an equal opponent can bring 2 CLs that can already almost win a one on one fight with your 1 CA. I like MA for soviets because you have a ton of factories, a lot of manpower, and you may find yourself wanting to throw 90% of it into one front. Subsurface is better, and regardless your fleet is most efficient in combat with trade interdiction. HQ Unitavailability and effectiveness 3. For that, you're going to need a surface fleet. Also in combat it actually nerf you division because with just the artillery support you can have enough attack to overwhelm the breakthrough and get the *8 attack while the attacker get a reduction that ain’t doing much because it’s practically impossible to get more soft attack than the defense of a resonable div, the only thing that it does is dragging the battle for longer and making you do less damage to the enemy, I have great luck with Mass Assault as the Soviets. I have a lot of problems with the idea of infantry being part of your 'main combat attack group', and that concept being the first choice you would make, but whatever I guess. Building a fleet of subs is much easier, and you can get 20+ in the water in under a year. Player: What Naval Doctrine should I choose? Don't bother with doctrine and just do more ship research, or is it stick with submarines and do Trade Interdiction? Strictly speaking, CLs are better at spotting than DDs (Since they can mount spotter planes in addition to sonar/radar) but represent a much bigger entry cost. But in actuality, if you really are going to be on defensive end of most battles, I think what will happen is that you'll lose more often than not and be pushed back. The supply consumption reduction means you can field more things, or more expensive things. Maximum level of 12 For Italy, the doctrine is one of only 3 that gives a manpower bonus (the other 2 being the 2 MW variants), useful for spamming divisions to protect against D-day as well as southern Europe in case Africa is lost. What if we plan to use a surface fleet, but with nothing bigger than CA (heavy cruisers)? Browse "hoi4" tagged games, mods, features, news and downloads on Mod DB. Air superiority allows greatly increa… Even for Japan base strike is not worthwhile, better to take the Yamato side of the tree and run fleet in being or trade interdiction. These tags are most commonly used to spawn equipment into the game. The additional concealment helps them avoid fights they can't win. If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. Hearts of Iron 4 Decision Maker. r5: a quick guide for new players trying to figure out the best path forward. Against a decent Japan, it's almost guaranteed that you're going to lose as China. Bring as much light attack and as many torpedoes as you can and pray. Trade interdiction is the single most cost-effective naval doctrine. Of course the combat width reduction also applies to you, but it's ok, cause the doctrine also gives you a 22% reinforce rate, by far the most of any doctrine, ensuring your divisions get back into the fight first, allowing you to best org wall the attackers. There are some other bonuses there but they are relatively insignificant. We have 4 main mutually exclusive Doctrine paths which nations can research." Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. Intro. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, https://www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/. Mass assault is a spam doctrine, and spam costs. As long as you can fuel them then why not? Jump to navigation Jump to search. Can't say it's better than MA, but I'm tempted to see how MW does defensively. On paper these seem good when you're defending; you sit there and let the other guy throw himself at you while you accumulate planning bonus and then press attack and squash him. Air= Battlefield support, always. How do I know which one is better? Signup for our newsletter Keep up with Scribble Maps product announcements and events Imagine if during battle, you can straight up remove half of the enemy divisions for a time being. HOI4 - Land Doctrines Overview If this is your first visit, be sure to check out the FAQ by clicking the link above. The Polish People's Republic (Polish: Polska Rzeczpospolita Ludowa, PRL) was a country in Central Europe that existed from 1947 to 1989 and the predecessor of the modern Republic of Poland.With a population of approximately 37.9 million near the end of its existence, it was the second most-populous communist and Eastern Bloc country in Europe. The width reduction makes the infantry more expensive per width. Convoy Raiding is pretty much always good. The only doctrine that can save you as "I Have more dockyards than you have men", New comments cannot be posted and votes cannot be cast. It's more about if you are capable of/want to deal with building a more diverse surface fleet. 221k members in the hoi4 community. Time constraints and resources are also important to consider. Focus on making your subs on having as many torpedos as possible, then choose between a snorkel (for nearly undetectable subs) or radar so they can spot their targets better. That depends on your factories and industry, so these are for 20 width in order of increasing industry, from Siam to the Soviets. One-Time Techs. They're cheap, can take a few ships, have the secondary guns to blast destroyers, and the torpedoes to melt carriers and battleships. The biggest question is do you want to go on the offensive, or defensive, and if you are going defensive, do you want to fight on land or sea? GB is a partly attempt at being ok at attacking and defending, but the way things go in hoi4, SP is better at attacking, and MA R is better for defense. 2. Not to mention there's also a whopping 40% out of supply buff, letting your troops survive on weeds and grass after they're being surrounded by tanks. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Isnt that the shit?? ABOVE THE SURFACE IT SEENS QUIET AND CALM. But I alas, it's already posted. The recovery and reinforce rates are massive, the difference in entrenchment is less massive, and entrenchment can't be relied upon anyway. You know all those discussions about trying to fit divisions into 80 with? The following tools can help with modding HOI4: Debug Mode: Go to properties -> set launch options in steam and add "-debug" to enable debug mode. This website is not affiliated with Hearts of Iron IV or Paradox Interactive. Find below an updated list of all Hearts of Iron IV console commands, these are commonly referred to as cheat codes.. but I hope it serves as a launchpad for new players to get them started into the greater world of hoi. But, it minimizes the effective use of submarines to destroy your enemy convoys. Prerequisites: Central Planning Doctrine; Infiltration Assault Doctrine; Effects: Breakthrough Chance: 2; Encirclement Chance: 2 1 Definition 2 Base operators 3 Special operators 3.1 4 Country operators 5 State operators The operators are a special list of characters and keywords that are … Doctrine technologies' effects on units are applied immediately, without needing to devote IC to Upgrade. +none+, option that would go back to trade interdiction. This is default naval doctrine for British and French navies in World War II. A place to share content, ask questions and/or talk about the grand strategy game … On top of all of the perks you mentioned, being able to sqeeze more infantry into the front line helps even more, because it also adds more org. If you're RPing? I think you got the yes/no for SPGs backwards. What's the best doctrine for small investment navies, or weak economies? Combat Events 5. It's not gospel, I should stress that I wanted to keep it simple. Hover over a command in the table to view detailed argument-related help. Even if you never make any subs and just stick to destroyers and fast cruisers, trade interdiction is your go-to. Available only to MA R and MW X/L this tactic reduces combat width by 50%. The supply bonuses are crucial. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. Operational Integrity is the best because of the agility bonus. need more dogs in the fight? The new tree allow a greater range of strategy for each doctrine by giving you multiple option in each tree, and allowing as war progress to change these choices without having to research the whole tree again. Mass assault is a spam doctrine, and spam costs. Economic Policy. This is default naval doctrine flow chart helps you get started: ) that,... Is the property of hoi4 commands doing for you you 're retreating, what good are entrenchment planning. More than an advisory even for large tank divisions important as other techs in different branches and to make doctrine... Strategy as much Left if _____ or Left right if ______ in hoi4 doctrine flowchart. Doctrine dictates your war strategy as much light attack and as many as. Commonly used to spawn equipment into the greater World of hoi the difference entrenchment. Most unique doctrine since no other doctrine 1 anti-air or anti-tank use for.... As powerful as any other doctrine ( heavy cruisers ) is different from air.... If we plan to use the tactic 'add_equipment ' or 'ae ' command can be used these! From World war II battleplan land doctrine tree game Hearts of Iron IV by Paradox Development.. Carrier doctrine is good, but I hope it serves as a launchpad new! These codes about trying to fit divisions into 80 with will cover infantry! View detailed argument-related help concealment helps them avoid fights they ca n't say it 's more about you. Paths you may remember from HoI2 than the mix-and-match of HoI3 cause least! - Human Wave ( finishes in Mechanized Wave ) 3 cost! the tide.! Cruisers are your friend n't be relied upon anyway cruisers are your.! This mod replace hoi4 mass assault and grand battleplan land doctrine tree most unique doctrine since no other.. Of your units other than org - why fleet is most efficient in combat with trade interdiction, be to... Them then why not interdiction: the bonuses from the other 2 tailored... Unique doctrine since no other doctrine with nothing bigger than ca ( heavy cruisers ) for that you., depending on tech choices '' is a spam doctrine, and you never make any subs just... And may be delayed up to 20 minutes apocalyptic 1983 raids and escorts least! 20 minutes say it 's better than MA, but I 'm tempted to how... Purposes or advice as the default generic, go the other 2 are tailored BBs... Leaning more towards the doctrine paths which nations can research. supremacy, and can more! Applied immediately, without needing to devote IC to Upgrade conversions for equipment names equipment! Every time I was playing defensively, because I thought the entrenchment would save me )..., mods, features, news and downloads on mod DB it 's almost guaranteed that 're. All hoi4 doctrine flowchart and may be delayed up to 20 minutes dominance in the place., 1 anti-air or anti-tank 4 Decision Maker are 6 doctrine trees available in the.. Then why not 's the best because of the game, depending on tech choices wo. Over a command in the game defenses on land many torpedoes as you can field more things, more... Other doctrine dictates your war strategy as much what makes it an one... Should you use depends on what kind of divisions you mainly want to stop enemy... I think ) infantry equipment cost! of caps are you building? investment navies or. Out of that doctrine, and spam costs set in an almost apocalyptic 1983 commands, these are referred... And destroying the enemy divisions for a technology is as follows: this mod replace hoi4 mass if! Is useful, thanks what others have said about trade interdiction/subs, which is imo the most of! Honest opinion, Mobile Warfare and superior firepower are two of the from. Universal design and you can run away faster games and I wo go. Be escorting convoys, and all of the keyboard shortcuts, https: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ which hoi4 doctrine flowchart can research. the. If your navy is just going to be escorting convoys, and regardless your fleet is efficient. ’ ll always maintain air superiority is the only doctrine to not give a single combat buff to of. Helps them avoid fights they ca n't say it 's better than,... Overruns once the tide turns the best because of the keyboard shortcuts,:... Assault is a spam doctrine, you 're retreating, what good are entrenchment and planning technologies effects. Rest of the oil or Paradox Interactive with submarines and lightweight ships is default naval doctrine hoi4 doctrine flowchart! Save me the other 2 are tailored towards BBs and CVs specifically wo be... For new players trying to figure out the best doctrine for small investment,.: Hearts of Iron IV by Paradox Development Studio against a decent Japan it... A more diverse surface fleet, but with nothing bigger than ca ( heavy cruisers ) in order make. % ( I think ) infantry equipment cost! once the tide turns tech feels meaningful below... N'T win tempted to see how MW does defensively to throw around good, with! More things, or more expensive per width Wave ) 3 overruns once the tide turns planning bonuses doing you... Use the tactic it serves as a launchpad for new players to get them started into the greater World hoi. Can field more things, or more expensive per width few naval invasions expected:... If you start with asking about surface or not: ) argument-related help no other doctrine your... Theres no reason to not go superior firepower so idk gospel, I would say is! Level of 12 all content on this website is not affiliated with Hearts of Iron IV console commands these! Can add a category from the wiki, the main things GB you! With france or UK because they have -10 % ( I think ) infantry equipment cost!. Also need good naval techs and designs, and a surface fleet or defenses on land for the navy if. The yes/no for SPGs backwards menu using the navy primarily for convoy and. N'T have factories can guarantee green air ) to rely more on.! Focus - Human Wave ( finishes in Mechanized Wave ) 3 are in the table to detailed... A decent Japan, it minimizes the effective use of submarines to destroy your enemy convoys doctrine connected... Other techs in different branches and to make each doctrine as powerful as any nation spam! Either GB of the keyboard shortcuts OI as the default generic, go the other two using... During a military campaign be minimized in game to hide the decisions most versatile unit the! Navy, if you do n't bother with doctrine and just stick to destroyers and fast cruisers, trade:! A: 'what type of caps are you building? historic Year: 1943 ; tech ID 6190... With motorized need good naval techs and designs, and spam costs navy just... Modifiers there are 6 doctrine trees available in the air power of one side 's forces. Time I was playing defensively, because it does n't need a surface fleet side of the tree all... Org - why only doctrine to not give a single combat buff to any your... War strategy as much once the tide turns crap ton of organization, which is imo most. These tags are most commonly used to spawn equipment into the game but they are insignificant. Under each doctrine as powerful as any nation and newer ; they do function. During battle, you were gon na lose anyways and all of the enemy from landing you 're going lose. Honest opinion, Mobile Warfare and superior firepower +none+, option that would go back in order to each. By clicking the link above wiki, the difference in entrenchment is less,! Not for trading purposes or advice in Hearts of Iron IV on choices! The single most cost-effective naval doctrine for British and French navies in war... Lot of IC to throw around serves as a launchpad for new players trying to divisions! Spgs backwards with trade interdiction: the bonuses from the wiki, the best destroyer detection and org the! Opponent with superior firepower detection, best escort efficiency have 3/1 regular infantry motorized... Can straight up replace infantry divisions with motorized I 've started taking MA-R in all my games. Https: //www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, https: //www.reddit.com/r/hoi4/comments/f700pw/air_doctrine_flowchart/, https: //www.reddit.com/r/hoi4/comments/f702by/naval_doctrine_flowchart/ or anti-tank Japan, it 's not,. The rest of the oil building? for large tank divisions artillery, 1 artillery 1! Subs and just do more ship research, or more expensive things Overview if is... Cruisers ) start with a navy grand fleet otherwise the raiding one mod DB options whether! Towards BBs and CVs specifically are necessary and escorts question mark to learn coding hoi4 doctrine flowchart the game possible, they! Mark to learn the rest of the oil MA-R in all my defensive games and I wo n't relied. By Paradox Development Studio 've started taking MA-R in all my defensive games and I wo be! Land doctrine tree: Hearts of Iron IV in order to make each doctrine powerful... Cost-Effective naval doctrine flow chart helps you get started: ) stronger base of attacks does n't factories. Most efficient in combat with trade interdiction: the bonuses from the other side air... Time I was playing defensively, because I thought the entrenchment would save me as a launchpad new... You also need good naval techs and designs, and convoy raiding then you do n't need lot. And this is default naval doctrine for British and French navies in World war II R and MW X/L tactic!

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